CS 1.6 KLAN  Black Army

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#1 2009-12-27 21:37:27

 amator

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Sk±d: Pruszcz.GD
Zarejestrowany: 2009-12-27
Posty: 12
Punktów :   

Bindy,Aliasy,CFG

W tym temacie dam wam przydatne configi, bindy, aliasy itp.

Najpierw bindy i aliasy.

1. Chodzenie na kucaka bez trzymania przycisku:

Kod:

alias "duckSTART" "+duck; bind CTRL duckSTOP" 
alias "duckSTOP" "-duck; bind CTRL duckSTART" 
bind "KLAWISZ" "duckSTART"

2. Zmiana celownika z dynamicznego na niedynamiczny i na odwrót:

Kod:

alias dcr "dcr1" 
alias dcr1 "cl_dynamiccrosshair 1; alias dcr dcr2" 
alias dcr2 "cl_dynamiccrosshair 0; alias dcr dcr1" 
bind "KLAWISZ" "dcr"

3. Wszystkie bronie w prawej ręce, a noż w lewej:


Kod:

bind "1" "slot1; cl_righthand 1" 
bind "2" "slot2; cl_righthand 1" 
bind "3" "slot3; cl_righthand 0" 
bind "4" "slot4; cl_righthand 1" 
bind "5" "slot5; cl_righthand 1" 
bind "6" "slot6; cl_righthand 1" 
bind "7" "slot7; cl_righthand 1" 
bind "8" "slot8; cl_righthand 1" 
bind "9" "slot9; cl_righthand 1"

4. Rozmowa przez mikrofon bez trzymania klawisza:

Kod:

alias voiceON "+voicerecord; bind KLAWISZ voiceOFF" 
alias voiceOFF "-voicerecord; bind KLAWISZ voiceON" 
bind "KLAWISZ" "voiceON"

5. Zrobienie screena z gry bez napisów, radaru itp.:

Kod:

alias takesnap ".cs_on; wait; wait; snapshot; 
.cs_off; wait; wait; developer 1; echo Screenshot Complete; developer 0" 
alias .cs_on "clear; hud_draw 0; 
cl_observercrosshair 0; crosshair 0; 
r_drawviewmodel 0; hideradar; net_graph 0; scr_centertime 0" 
alias .cs_off "hud_draw 1; cl_observercrosshair 1; 
crosshair 1; r_drawviewmodel 1; drawradar; net_graph 3; scr_centertime 8" 

bind "KLAWISZ" "takesnap"

6. Gdy ty przeładowujesz magazynek twoja drużyna dostaje informacje o przeładowaniu:

Kod:

alias reload "+reload; say_team Cover me I'm defusing the bomb" 
bind "r (albo inny klawisz którym robicie Reload)" "reload

"

7. Gdy ty rozbrajasz bombę twoja drużyna jest o tym informowana:

Kod:

alias +def "+use; coverme; say_team Osłaniac mnie rozbrajam bombe" 
alias -def "-use" 

bind "KLAWISZ "+def"

8. Gdy ty podkładasz bombę twoja drużyna jest o tym informowana:

Kod:

alias +c4 "weapon_c4; +duck; +attack; coverme; 
say_team Cover me I'm planting the bomb" 
alias -c4 "-duck; -attack" 

bind "KLAWISZ" "+c4"

9. Kolor celownika zmienia się gdy ty strzelasz:

Kod:

alias +kolor "+attack; wait; adjust_crosshair" 
alias -kolor "-attack; wait; adjust_crosshair" 

bind "MOUSE1" "+kolor"

10. Zwiększanie, zmniejszanie gło¶no¶ci dwoma klawiszami:
Kod:

alias "vol0" "volume 0.0; developer 1; echo -[ volume 0% ]-; developer 0; alias volup vol1; alias voldown vol0" 
alias "vol1" "volume 1.0; developer 1; echo -[ volume 10% ]-; developer 0; alias volup vol2; alias voldown vol0" 
alias "vol2" "volume 2.0; developer 1; echo -[ volume 20% ]-; developer 0; alias volup vol3; alias voldown vol1" 
alias "vol3" "volume 3.0; developer 1; echo -[ volume 30% ]-; developer 0; alias volup vol4; alias voldown vol2" 
alias "vol4" "volume 4.0; developer 1; echo -[ volume 40% ]-; developer 0; alias volup vol5; alias voldown vol3" 
alias "vol5" "volume 5.0; developer 1; echo -[ volume 50% ]-; developer 0; alias volup vol6; alias voldown vol4" 
alias "vol6" "volume 6.0; developer 1; echo -[ volume 60% ]-; developer 0; alias volup vol7; alias voldown vol5" 
alias "vol7" "volume 7.0; developer 1; echo -[ volume 70% ]-; developer 0; alias volup vol8; alias voldown vol6" 
alias "vol8" "volume 8.0; developer 1; echo -[ volume 80% ]-; developer 0; alias volup vol9; alias voldown vol7" 
alias "vol9" "volume 9.0; developer 1; echo -[ volume 90% ]-; developer 0; alias volup vol10; alias voldown vol8" 
alias "vol10" "volume 10.0; developer 1; echo -[ volume 100% ]-; developer 0; alias volup volmax; alias voldown vol9" 
alias "volmax" "developer 1; echo Volume MAX ; developer 0" 


alias "volup" "vol2" 
alias "voldown" "vol0" 
alias "mute" "vol0" 

bind "KLAWISZ" "volup" 
bind "KLAWISZ (Inny niż poprzedni!)" "voldown"



11. Zmiana widoku ręki z lewej na praw± jednym klawiszem:

Kod:

alias prawa "cl_righthand 1; bind KLAWISZ LEWA 
alias lewa "cl_righthand 0; bind KLAWISZ PRAWA" 
bind "KLAWISZ" "prawa"

--------------------------------------------------------------------------------------------------------------------------------

W miejscach ,,KLAWISZ'' wpisz klawisz który chcesz zbindować, np.

alias prawa "cl_righthand 1; bind p lewa"
alias lewa "cl_righthand 0; bind p prawa"
bind "p" "prawa"

--------------------------------------------------------------------------------------------------------------------------------

Wielu graczy CS:S ma problemy z FPS'ami. Jeżeli chcecie co¶ z tym zrobić to zapraszam niżej, zamieszczam kilka gotowych cfg, które mog± zwiększyć twoje FPS'y nawet o 100%, sprawdĽcie sami

Cfg nr. 1

Kod:

cl_show_splashes 0 
cl_showfps 2 
net_graph 3 
cl_ejectbrass "0" 
cl_show_bloodspray "0" 
cl_show_splashes "0" 
cl_scalecrosshair "1" 
cl_radartype "1" 
mp_decals "200" 
mat_antialias "0" 
mat_bufferprimitives "1" 
mat_bumpbasis "0 
mat_bumpmap "0" 
mat_compressedtextures "0" 
mat_dxlevel "70" 
mat_fastnobump "1" 
mat_fastspecular "0" 
mat_filterlightmaps "1" 
mat_forceaniso "0" 
mat_forcedynamic "0" 
mat_loadtextures "1" 
mat_mipmaptextures "1" 
mat_picmip "1" 
mat_reducefillrate "1" 
mat_showwatertextures "0" 
mat_specular "0" 
mat_trilinear "0" 
mat_vsync "0" 
muzzleflash_light "0" 
r_3dsky "0" 
r_ambientlightingonly "1" 
r_modellodscale ".4" 
r_shadows "0" 
r_drawlights "0" 
r_DispUseStaticMeshes "0" 
r_shadows "0" 
r_shadowrendertotexture "0" 
r_eyes "0" 
r_mmx "1" 
r_sse "1" 
r_sse2 "1" 
r_teeth 0 
r_drawrain "0" 
r_decals "200" 
r_dynamic "0" 
r_shadows "0" 
r_shadowmaxrendered "0" 
r_shadowrendertotexture "0" 
r_rootlod "7" 
r_renderoverlayfragment "0" 
r_maxmodeldecal "1" 
r_lod "3" 
r_drawdecals "0" 
rope_smooth "0" 
r_worldlights "2" 
r_updaterefracttexture "0" 
r_RainSplashPercentage "0" 
r_RainSimulate "0" 
rope_wind_dist "0" 
violence_hgibs "0" 
mat_forcemanagedtextureintohardware 1 
mat_forcemanagedtextureintohardware 0 
budget_show_history 0 
cl_ejectbrass 0 
cl_phys_props_enable 0 
cl_phys_props_max 0 
cl_radartype 1 
cl_ragdoll_physics_enable 1 
cl_show_bloodspray 1 
cl_show_splashes 1 
fog_enable 0 
fog_enable_water_fog 0 
fps_max 129 
mat_bloom 0 
mat_bumpmap 0 
mat_clipz 0 
mat_fastnobump 1 
mat_fastspecular 1 
mat_mipmaptextures 1 
mat_picmip 2 
mat_specular 0 
mat_trilinear 0 
mp_decals 50 
muzzleflash_light 0 
r_avglight 0 
r_decal_cullsize 1 
r_decals 50 
r_dispfullradius "2" 
r_drawdetailprops 0 
r_drawropes 0 
r_dynamic 0 
r_eyeglintlodpixels 0 
r_eyegloss 0 
r_eyemove 0 
r_eyes 0 
r_eyeshift_x 0 
r_eyeshift_y 0 
r_eyeshift_z 0 
r_eyesize 0 
r_lightaverage "0" 
r_lightinterp "0" 
r_lod 5 
r_mmx 1 
r_propsmaxdist 100 
r_rainalpha 0 
r_rainalphapow 0 
r_raindensity 0 
r_rainlength 0 
r_RainProfile 0 
r_rainradius 0 
r_RainRadius 0 
r_RainSideVel 0 
r_RainSimulate 0 
r_rainspeed 0 
r_rainwidth 0 
r_RainSplashPercentage 0 
r_renderoverlayfragment "0" 
r_rootlod "2" 
r_shadowmaxrendered "-1" 
r_shadowrendertotexture "0" 
r_worldlightmin "1" 
r_worldlights "1" 
violence_agibs "1" 
violence_hgibs "1" 
violence_hblood "1" 
violence_ablood "1" 
cl_show_bloodspray "1"


Cfg nr. 2

Kod:

echo "Cfg Loading" 

//GFX CONFIG// 

//CL// 

cl_ejectbrass "0" 
cl_interp "0.03" 
cl_interpolate "1" 
cl_phys_props_enable "0" 
cl_ragdoll_physics_enable "1" 
cl_show_bloodspray "0" 
cl_show_splashes "0" 
cl_ragdoll_collide "0" 
cl_cmdrate 101 
cl_updaterate 101 
//mat// 

mat_antialias "0" 
mat_bufferprimitives "1" 
mat_bumpbasis "0" 
mat_clipz "0" 
mat_compressedtextures "1" 
mat_dxlevel "70" 
mat_fastnobump "1" 
mat_fastspecular "1" 
mat_bumpmap "0" 
mat_specular "0" 
mat_filterlightmaps "1" 
mat_filtertextures "1" 
mat_forceaniso "0" 
mat_forcehardwaresync "1" 
mat_loadtextures "1" 
mat_mipmaptextures "0" 
mat_picmip "2" 
mat_reducefillrate "1" 
mat_trilinear "0" 
mat_vsync "0" 

//General// 

fps_max "500" 
mp_decals "1" 
rate "250000" 

muzzleflash_light "0" 
con_enable "1" 
fog_enable_water_fog "0" 
gl_clear "1" 

rope_averagelight "0" 
rope_smooth "0" 
rope_subdiv "0" 

sv_voicecodec "voice_speex" 

//r// 

r_3dnow 
r_avglight "0" 
r_decal_cullsize "1" 
r_decals "0" 
r_dispfullradius "0" 
r_drawdetailprops "0" 
r_drawmodeldecals "0" 
r_dynamic "0" 
r_eyes "0" 
r_lightaverage "0" 
r_lightinterp "0" 
r_lod "2" 
r_mmx 
r_modellodscale "0.3" 
r_PhysPropStaticLighting "0" 
r_propsmaxdist "500" 
r_renderoverlayfragment "0" 
r_rootlod "2" 
r_shadowmaxrendered "-1" 
r_shadowrendertotexture "0" 
r_shadows "0" 
r_sse 
r_sse2 
r_teeth "0" 
r_WaterDrawRefraction "0" 
r_waterforceexpensive "0" 
r_worldlightmin "1" 
r_worldlights "1" 
r_eyeglintlodpixels "0" 
r_eyegloss "0" 
r_eyemove "0" 
r_eyeshift_x "0" 
r_eyeshift_y "0" 
r_eyeshift_z "0" 
r_eyesize "0" 

echo "Cfg Loaded" 


cl_ragdoll_physics_enable 0 
cl_phys_props_enable 0 
mat_fastnobump 1 
cl_show_splashes 0 
mat_bumpmap 0 
mat_specular 0 
mp_decals 0 
r_lod 5 
mat_picmip 2 
r_decals 0 
r_shadows 0 
budget_show_history 0 
cl_ejectbrass 0 
cl_phys_props_max 0 
violence_agibs "1" 
violence_hgibs "1" 
violence_hblood "1" 
violence_ablood "1" 
cl_show_bloodspray "1" 
«01:08:58» {Pentagram`rr`aw} cl_interp 0.1 
«01:09:00» {Pentagram`rr`aw} cl_interpolate 1 
cl_lagcomp_errorcheck 1 
cl_cmdrate 100 
cl_updaterate 100 
cl_rate 20000 
cl_smooth 0 
rate 25000

Cfg nr. 3

Kod:

muzzleflash_light "1" 
cl_buy_favorite_quiet "1" 
cl_buy_favorite_nowarn "0" 
cl_autowepswitch "1" 
cl_autohelp "1" 
cl_radartype "0" 
cl_radaralpha "200" 
cl_locationalpha "150" 
cl_crosshaircolor "1" 
cl_dynamiccrosshair "0" 
cl_scalecrosshair "1" 
cl_crosshairscale "1200" 
cl_crosshairalpha "200" 
cl_crosshairusealpha "1" 
spec_scoreboard "0" 
cl_spec_mode "3" 
cl_righthand "1" 
cl_team "default" 
cl_class "default" 
closecaption "0" 
cc_linger_time "1.0" 
cc_predisplay_time "0.25" 
cc_subtitles "0" 
cc_lang "" 
crosshair "1" 
cl_observercrosshair "1" 
cam_command "0" 
cam_snapto "0" 
cam_idealyaw "90" 
cam_idealpitch "0" 
cam_idealdist "64" 
c_maxpitch "90" 
c_minpitch "0" 
c_maxyaw "135" 
c_minyaw "-135" 
c_maxdistance "200" 
c_mindistance "30" 
c_orthowidth "100" 
c_orthoheight "100" 
joy_name "joystick" 
joy_forwardthreshold "0.15" 
joy_sidethreshold "0.15" 
joy_pitchthreshold "0.15" 
joy_yawthreshold "0.15" 
joy_forwardsensitivity "-1" 
joy_sidesensitivity "-1" 
joy_pitchsensitivity "1" 
joy_yawsensitivity "-1" 
joy_wingmanwarrier_centerhack "0" 
joy_wingmanwarrier_turnhack "0" 
joy_diagonalpov "0" 
cl_upspeed "320" 
cl_forwardspeed "400" 
cl_backspeed "400" 
lookspring "0" 
lookstrafe "0" 
joystick "0" 
m_pitch "0.022" 
m_filter "0" 
sensitivity "3" 
m_side "0.8" 
m_yaw "0.022" 
m_forward "1" 
m_customaccel "0" 
m_customaccel_scale "0.04" 
m_customaccel_max "0" 
m_customaccel_exponent "1" 
m_mouseaccel1 "0" 
m_mouseaccel2 "0" 
m_mousespeed "1" 
cl_idealpitchscale "0.8" 
cl_showfps "1" 
net_graph "3" 
net_scale "5" 
net_graphpos "111" 
net_graphsolid "1" 
voice_modenable "1" 
hud_fastswitch "1" 
scene_showfaceto "0" 
ai_report_task_timings_on_limit "0" 
ai_think_limit_label "0" 
npc_height_adjust "1" 
scene_showlook "0" 
scene_showmoveto "0" 
func_break_max_pieces "15" 
suitvolume "0.25" 
sv_noclipaccelerate "5" 
sv_noclipspeed "5" 
sv_specaccelerate "5" 
sv_specspeed "3" 
sv_specnoclip "1" 
sv_skyname "de_cobble" 
sv_backspeed "0.6" 
voice_forcemicrecord "1" 
voice_enable "1" 
voice_scale "1" 
snd_duckerthreshold "0.15" 
snd_duckerreleasetime "2.5" 
snd_duckerattacktime "0.5" 
snd_ducktovolume "0.55" 
adsp_debug "0" 
dsp_dist_max "1440.0" 
dsp_dist_min "0.0" 
snd_mixahead "0.1" 
snd_musicvolume "1.0" 
volume "0.3" 
snd_pitchquality "1" 
snd_digital_surround "0" 
sv_forcepreload "0" 
sv_voiceenable "1" 
sv_logbans "0" 
sv_log_onefile "0" 
sv_logecho "1" 
sv_logfile "1" 
sv_logsdir "logs" 
dsp_enhance_stereo "0" 
dsp_volume "1.0" 
dsp_slow_cpu "0" 
cl_allowupload "1" 
mp_decals "200.000000" 
r_drawmodelstatsoverlaymax "1.5" 
r_drawmodelstatsoverlaymin "0.1" 
r_eyesize "0" 
r_eyeshift_z "0" 
r_eyeshift_y "0" 
r_eyeshift_x "0" 
r_eyemove "1" 
r_eyegloss "1" 
skill "1" 
r_aspectratio "0" 
con_enable "1" 
cl_allowdownload "1" 
cl_forcepreload "0" 
cl_soundfile "sound/player/jingle.wav" 
cl_logofile "materials/vgui/logos/bad.vtf" 
cl_timeout "30" 
cl_showpluginmessages "1" 
password "" 
cl_cmdrate "30" 
name "WyImaginowany" 
cl_cmdbackup "2" 
cl_updaterate "20" 
sv_unlockedchapters "1" 
bgmvolume "1" 
vprof_unaccounted_limit "0.3" 
vprof_verbose "1" 
vprof_graphheight "256" 
vprof_graphwidth "512" 
texture_budget_background_alpha "128" 
texture_budget_panel_bottom_of_history_fraction ".25" 
texture_budget_panel_height "284" 
texture_budget_panel_width "512" 
texture_budget_panel_y "450" 
texture_budget_panel_x "0" 
budget_panel_height "384" 
budget_panel_width "512" 
budget_panel_y "50" 
budget_panel_x "0" 
budget_background_alpha "128" 
budget_bargraph_range_ms "16.6666666667" 
budget_panel_bottom_of_history_fraction ".25" 
budget_history_range_ms "66.666666667" 
budget_history_numsamplesvisible "100" 
budget_show_history "1" 
budget_show_averages "0" 
budget_show_peaks "1" 
budget_averages_window "30" 
budget_peaks_window "30" 
budget_bargraph_background_alpha "128"



Cfg nr. 4

Kod:

//Commands in autoexec.cfg: 
cl_detaildist 0 
cl_drawshadowtexture 0 
cl_ejectbrass 1 
cl_forcepreload 1 
cl_phys_props_enable 0 
cl_ragdoll_physics_enable 1 
cl_ragdoll_collide 1 
cl_show_bloodspray 1 
cl_show_splashes 0 
cl_showfps 1 
cl_smooth 0 
fog_enable 0 
fog_enable_water_fog 0 
lod_Enable 0 
mat_bloom 0 
mat_bumpmap 0 
mat_compressedtextures 1 
mat_drawwater 0 
mat_forcehardwaresync 3 
mat_fullbright 1 
mat_mipmaptextures 1 
mat_monitorgamma 1.6 
mat_picmip 2 
mat_reducefillrate3 
mat_specular 0 
mp_decals 0 
muzzleflash_light 0 
r_avglight0 
r_decals 0 
r_dispfullradius 2 
r_DispUseStaticMeshes 0 
r_drawflecks 0 
r_drawlights 0 
r_drawmodeldecals 0 
r_drawparticles 0 
r_drawrain 0 
r_drawropes 0 
r_drawtranslucentrenderables 0 
r_dynamic 0 
r_fastzreject 1 
r_lightaverage 0 
r_lightinterp 0
r_lod 0 
r_modellodscale 0 
r_occlusion 0 
r_rainsimulate 0 
r_renderoverlayfragment 0 
r_rootlod 7 
r_shadows 0 
r_waterforceexpensive 0 
mat_dxlevel 81 
net_graph 0

Cfg nr. 5

Kod:

muzzleflash_light 0 
cl_phys_props_enable 0 
cl_phys_props_max 0 
cl_ragdoll_physics_enable 0 
cl_show_splashes 0 
cl_smooth 0 
fog_enable 0 
fog_enable_water_fog 0 
mat_bloom 0 
mat_bumpmap 0 
mat_clipz 0 
mat_dxlevel 81 
mat_fastnobump 1 
mat_fastspecular 1 
mat_mipmaptextures 0 
mat_specular 0 
r_avglight 0 
r_decals 200 
r_eyeglintlodpixels 0 
r_eyegloss 0 
r_eyemove 0 
r_eyeshift_x 0 
r_eyeshift_y 0 
r_eyeshift_z 0 
r_eyesize 0 
r_propsmaxdist 600 
r_rainradius 0 
r_rainsimulate 0 
r_rainsplashpercentage 0 
r_rootlod 1 
cl_showfps 1 
con_enable 1 
showhitlocation 1 
soundscape_fadetime 9999 
soundscape_flush 
cl_c4dynamiclight 1 
fps_max 101 
r_decals 200 
mp_decals 100 
net_graph 0 
cl_showfps 1 
cl_interp 0.01 
cl_radartype 1 
cl_show_bloodspray 0 
cl_ejectbrass 0 
cl_scalecrosshair 1 
cl_ejectbrass 0 
cl_show_splashes 0 
cl_show_bloodspray 0 
r_3dsky 0 
r_shadows 0 
r_eyes 0 
r_teeth 0 
r_drawrain 0 
r_dynamic 0 
r_modellodscale 0.1 
r_drawlights 0 
r_DispUseStaticMeshes 0 
fog_enable 0


Cfg nr. 6

Kod:

fps_max "100" 
jpeg_quality "100" 
cl_smooth "0" 
fog_enable "0" 
mat_bumpmap "0" 
mat_mipmaptextures " 1" 
mat_specular "0" 
mp_decals "0" 
r_decal_cullsize "0" 
r_lod "1" 
r_propsmaxdist "1000" 
r_rainradius "0" 
r_rainsimulate "0" 
r_rainsplashpercentage "0" 
r_mmx "1" 
r_sse "1" 
r_sse2 "1" 
r_shadows "0" 
cl_phys_props_enable "0" 
cl_ejectbrass "0" 
cl_show_splashes "0" 
mp_decals "0" 
mat_bufferprimitives "1" 
mat_bumpbasis "0" 
mat_bumpmap "0" 
mat_dxlevel "80" 
mat_fastnobump "1" 
mat_fastspecular "1" 
mat_filterlightmaps "1" 
mat_filtertextures "1" 
mat_forceaniso "0" 
mat_forcedynamic "0" 
mat_loadtextures "1" 
mat_mipmaptextures "1" 
mat_picmip "1" 
mat_reducefillrate "1" 
mat_showwatertextures "0" 
mat_specular "0" 
muzzleflash_light "0" 
r_modellodscale "0.1" 
r_drawlights "0" 
r_DispUseStaticMeshes "0" 
r_waterforceexpensive "0" 
r_shadowrendertotexture "0" 
r_rootlod "2" 
r_decals "50" 
r_dynamic "0" 
r_WaterDrawReflection "1" 
r_WaterDrawRefraction "1" 
violence_hgibs "0" 
budget_show_history "0"

Cfg nr. 7

Kod:

unbindall 

//--[movement]--------------------------------- 
bind "w" "+forward" 
bind "s" "+back" 
bind "a" "+moveleft" 
bind "d" "+moveright" 
bind "c" "+duck" 
bind "/" "+duck" 
bind "SPACE" "+jump" 
bind "ALT" "+cjump" 
bind "SHIFT" "+speed" 

//--[weapons]---------------------------------- 
bind "q" "lastinv" 
bind "r" "+reload" 
bind "1" "slot3" 
bind "2" "slot2" 
bind "3" "slot1" 
bind "4" "use weapon_hegrenade" 
bind "5" "slot5" 
bind "6" "slot6" 

bind "MOUSE1" "+attack" 
bind "MOUSE2" "+attack2" 
bind "MWHEELDOWN" "use weapon_flashbang" 
bind "MWHEELUP" "use weapon_smokegrenade" 

//--[misc. binds]------------------------------ 
bind "f" "+use" 
bind "g" "drop" 
bind "e" "impulse 100" // flashlight 
bind "t" "impulse 201" // spray 
bind "z" "nightvision" 
bind "TAB" "+showscores" 
bind "ESCAPE" "cancelselect" 
bind "m" "chooseteam" 
bind "b" "buymenu" 
bind "n" "buyequip" 
bind "`" "toggleconsole" 
bind "F10" "jpeg" 
bind "F8" "timeleft" 

//--[buy script]---------------- 
bind "KP_HOME" "buy vest" 
bind "KP_UPARROW" "buy vesthelm" 
bind "KP_PGUP" "buy defuser" 
bind "KP_LEFTARROW" "buy hegrenade" 
bind "KP_5" "buy flashbang" 
bind "KP_RIGHTARROW" "buy smokegrenade" 
bind "KP_END" "buy deagle" 
bind "KP_DOWNARROW" "buy ak47; buy m4a1" 
bind "KP_PGDN" "buy awp" 
bind "KP_INS" "buy primammo" 
bind "KP_DEL" "buy secammo" 

//--[talking]---------------------------------- 
bind "o" "messagemode" 
bind "p" "messagemode2" 

//--[voice chats]------------------------------ 
bind "f1" "+spotted" 
bind "f2" "+help" 
bind "f3" "+cover" 
bind "f4" "+go" 

//--[xhair toggles]---------------------------- 
bind "F5" "xhcolor" 
alias xhcolor "incrementvar cl_crosshaircolor 0 4 1" 

//--[name]------------------------------------- 
name "Wolfplayer" 

bind "F12" "nametoggle" 
alias nametoggle "name1" 
alias name1 "alias nametoggle name2; name mo*calvin" 
alias name2 "alias nametoggle name1; name WolfPlayer" 

//--[mouse]------------------------------------ 
m_forward "1" 
m_pitch "0.022" 
m_side "0.8" 
m_yaw "0.022" 
sensitivity "3.5" 

m_filter "0" 
m_customaccel "0" 
m_customaccel_scale "0.04" 
m_customaccel_max "0" 
m_customaccel_exponent "1" 
m_mouseaccel1 "0" 
m_mouseaccel2 "0" 
m_mousespeed "1" 

//--[network]---------------------------------- 
net_graph "0" 
net_scale "5" 
net_graphpos "1" 
net_graphsolid "1" 
cl_allowdownload "1" 
cl_cmdrate "30" 
cl_cmdbackup "2" 
cl_updaterate "20" 
cl_allowupload "1" 

//--[general]----------------------------------- 
con_enable "1" 
cl_showfps "0" 
fps_max "300" 
cl_autowepswitch "0" 
hud_fastswitch "1" 
cl_radaralpha "200" 
crosshair "1" 
cl_crosshaircolor "0" 
cl_dynamiccrosshair "1" 
cl_scalecrosshair "1" 
cl_crosshairscale "1500" 
cl_crosshairalpha "200" 
cl_crosshairusealpha "0" 

cl_autohelp "0" 
cl_radartype "0" 
cl_righthand "1" 
jpeg_quality "100" 
skill "1" 
showhitlocation "1" 
cl_upspeed "320" 
cl_forwardspeed "400" 
cl_backspeed "400" 
cl_logofile "materials/vgui/logos/mo-cssp-01.vtf" 

//--[definitions]------------------------------ 
//r_lod -1 -- worse texture quality, big fps boost 
//mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line) 
//r_propsmaxdist 1000 and less -- less objects fading distance = better performance 

//--[tweaks]------------------------------------ 
r_lod "-1" 
mat_clipz "0" 
r_propsmaxdist "1000" 
mat_antialias "0" 
fog_enable "0" 
mat_specular "0" 
mat_mipmaptextures "1" 
mat_bumpmap "0" 
mat_compressedtextures "1" 
cl_smooth "0" 
r_decal_cullsize "1" 
mp_decals "100" 
cl_ejectbrass "0" 
cl_interp "0.2" 
cl_interpolate "1" 
cl_spec_mode "3" 
cl_show_bloodspray "0" 
muzzleflash_light "0" 
r_rainsimulate "0" 
r_rainradius "0" 
r_rainalpha "0" 
r_rainsplashpercentage "0" 
cl_ragdoll_physics_enable "0" 
r_eyes "0" 
r_teeth "0" 
r_eyesize "0" 

//--[stuff to test]---------------------------- 
//r_shadows 0 
//rate 25000 
//r_decals 0 
//mat_picmip 2 
//mat_fastnobump 1 
//cl_show_splashes 0 
//cl_phys_props_max 0 
//cl_phys_props_enable 0 
//cl_lagcomp_errorcheck 1 

//--[sound]------------------------------------ 
volume "0.1" 
snd_duckerthreshold "0.15" 
snd_duckerreleasetime "2.5" 
snd_duckerattacktime "0.5" 
snd_ducktovolume "0.55" 
snd_mixahead "0.1" 
snd_musicvolume "1.0" 
snd_pitchquality "1" 
dsp_dist_max "1440.0" 
dsp_dist_min "0.0" 
dsp_enhance_stereo "0" 
dsp_volume "1.0" 
dsp_slow_cpu "0" 
bgmvolume "1" 

//--[default settings]-------------------------- 
vprof_unaccounted_limit "0.3" 
vprof_verbose "1" 
vprof_graphheight "256" 
vprof_graphwidth "512" 
texture_budget_background_alpha "128" 
texture_budget_panel_bottom_of_history_fraction ".25" 
texture_budget_panel_height "284" 
texture_budget_panel_width "512" 
texture_budget_panel_y "450" 
texture_budget_panel_x "0" 
budget_panel_height "384" 
budget_panel_width "512" 
budget_panel_y "50" 
budget_panel_x "0" 
budget_background_alpha "128" 
budget_bargraph_range_ms "16.6666666667" 
budget_panel_bottom_of_history_fraction ".25" 
budget_history_range_ms "66.666666667" 
budget_history_numsamplesvisible "100" 
budget_show_history "1" 
budget_show_averages "0" 
budget_show_peaks "1" 
budget_averages_window "30" 
budget_peaks_window "30" 
budget_bargraph_background_alpha "128" 
r_eyeshift_z "0" 
r_eyeshift_y "0" 
r_eyeshift_x "0" 
r_eyemove "1" 
r_eyegloss "1" 
r_aspectratio "0" 
r_drawmodelstatsoverlaymax "1.5" 
r_drawmodelstatsoverlaymin "0.1" 
cl_team "default" 
cl_class "default" 
voice_modenable "0" 
voice_forcemicrecord "1" 
voice_enable "1" 
voice_scale "1" 
lookspring "0" 
lookstrafe "0" 
joystick "0" 
cl_observercrosshair "1" 
cl_forcepreload "0" 
cam_command "0" 
cam_snapto "0" 
cam_idealyaw "90" 
cam_idealpitch "0" 
cam_idealdist "64" 
scene_showfaceto "0" 
scene_showlook "0" 
scene_showmoveto "0" 
bot_traceview_extended "0" 
ai_report_task_timings_on_limit "0" 
ai_think_limit_label "0" 
npc_height_adjust "1" 
suitvolume "0.25" 
adsp_debug "0" 
cc_lang "" 
cl_soundfile "sound/player/jingle.wav" 
cl_idealpitchscale "0.8" 
cl_timeout "30" 
cl_showpluginmessages "1" 
c_maxpitch "90" 
c_minpitch "0" 
c_maxyaw "135" 
c_minyaw "-135" 
c_maxdistance "200" 
c_mindistance "30" 
c_orthowidth "100" 
c_orthoheight "100" 
cc_linger_time "1.0" 
cc_predisplay_time "0.25" 
cc_subtitles "0" 
closecaption "0" 
spec_scoreboard "0" 
mat_forcemanagedtextureintohardware 0 

//--[alias']----------------------------------- 
alias wait2 "wait; wait" 
alias wait3 "wait2; wait" 
alias +cjump "+jump; wait; +duck" 
alias -cjump "-jump; wait; -duck" 
alias r1 "radio1" 
alias r2 "radio2" 
alias r3 "radio3" 
alias ms1 "menuselect 1" 
alias ms2 "menuselect 2" 
alias ms3 "menuselect 3" 
alias ms4 "menuselect 4" 
alias ms5 "menuselect 5" 
alias ms6 "menuselect 6" 
alias ms7 "menuselect 7" 
alias ms8 "menuselect 8" 
alias ms9 "menuselect 9" 
alias mclr "slot10; wait; wait; slot10" 
alias +cover "r1; ms1" 
alias -cover "mclr" 
alias +point "r1; ms2" 
alias -point "mclr" 
alias +holdpos "r1; ms3" 
alias -holdpos "mclr" 
alias +regroup "r1; ms4" 
alias -regroup "mclr" 
alias +follow "r1; ms5" 
alias -follow "mclr" 
alias +takinfir "r1; ms6" 
alias -takinfir "mclr" 
alias +go "r2; ms1" 
alias -go "mclr" 
alias +fall "r2; ms2" 
alias -fall "mclr" 
alias +stick "r2; ms3" 
alias -stick "mclr" 
alias +getinpos "r2; ms4" 
alias -getinpos "mclr" 
alias +storm "r2; ms5" 
alias -storm "mclr" 
alias +rptintm "r2; ms6" 
alias -rptintm "mclr" 
alias +roger "r3; ms1" 
alias -roger "mclr" 
alias +spotted "r3; ms2" 
alias -spotted "mclr" 
alias +help "r3; ms3" 
alias -help "mclr" 
alias +sector "r3; ms4" 
alias -sector "mclr" 
alias +inpos "r3; ms5" 
alias - inpos "mclr" 
alias +reporting "r3; ms6" 
alias -reporting "mclr" 
alias +blow "r3; ms7" 
alias -blow "mclr" 
alias +neg "r3; ms8" 
alias -neg "mclr" 
alias +enedown "r3; ms9" 
alias -enedown "mclr"


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